Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.
Generates a diverse collection of textures, some of which resemble a surface of a rough object under an electron microscope.
Simulates the flash and smoke that is generated when a gun is fired. All guns have a primary flash, and guns with suppressors may have secondary flashes.
Creates an abstract texture resembling folded cloth or liquid that can be animated. Create a variety of looks including silky textures, dark water, magma, and camouflage.
Transitions between two clips using a waves warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.
Performs a wipe transition between two clips using a pattern of procedurally generated cellular shapes.
A color grading effect that colorizes the source image. The hue is calculated from the brightness of the source.
Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics.
EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.
Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.
Adds natural textural elements to dirty up a shot. Choose from categories including dirt, stains, flecks, grime, scratches, and paint. Grunge can be used as vignette and animated.
Performs a wipe transition between two clips using a grid of growing or shrinking dots. The Wipe Percent parameter should be animated to control the transition speed.
Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.
Transitions between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation.
Warps the source clip by a smooth noise function. This can be used to create heat diffusion or underwater types of effects.
Performs a clock wipe transition between two clips. The Wipe Percent parameter should be animated to control the transition speed.